|More AWI Excitement - With Cows!|
I did not stay at the hotel attached to the convention center and was fortunate to have my wife act as a chauffeur. So, my experience with loading/unloading, parking and various logistical issues are probably a little different than other convention goers and gamemasters. I ran my AWI game, "A Cow! A Cow! My Kingdom for a Cow! back-to-back on Thursday, the opening day of the convention. My wife parked in one of the spaces on Queen Street, right outside an entrance to the convention center. My son and I quickly unloaded the car so my wife could vacate the space. There were several HMGS convention volunteers around the entrance and they were quite helpful with directions, holding the doors, etc. We were there before 8AM and were able to borrow a cart and transport all the game stuff up to the third level (Heritage Room) in one trip.
That evening it took us three trips to bring all the stuff down (no cart), but again volunteers were helpful with doors and my wife was able to pull in a spot right outside the doors on Queen Street. When we came back for shopping in the Dealer area on Friday and Saturday, we parked once in the attached garage and once in a garage about a block away.
|The 'Stuff' in question|
|Patrick Berkebile's Chain of Command Game|
|Mitch Abrams' Big Chain of Command Game|
|Ed Harding's What A Tanker! Game|
|John Emmett's Chain of Command Game|
This scenario was originally run at Cold Wars, and with a few modifications resulting from that game, was ready for Historicon. For background, the game was set in the southern theater (North Carolina), in 1781. The objective of the game was for the British player to 'capture' a small herd of cows and lead them back to the British lines. This was to be accomplished in part by a group of Queen's Rangers taking a bateau across a lake to the cow pasture. In the first game, as a result of savvy use of the Barstow's Rifles by the American players, the Queen's Rangers were never able to herd up the cows and instead got pinned down in the pasture. The rest of the troops slugged it out toe-to-toe elsewhere on the field of battle and basically played to a tie. Result for game #1: American Victory!
In the second game, things started out as usual, with the Queen's Rangers launching the bateau across the lake and heading for the cows while the 42nd Foot, 23rd Foot and Hessian Jaegers took on the Maryland Continental Line and Virginia State Line (the North Carolina militia got bogged down trying to ford the river). In this game the Queen's Rangers made it across the lake faster than their counterparts in the first game and were able to round-up the cows and head them back to British lines. The American riflemen (Barstow's Rifles), moved slower and ended up getting caught between the Queen's Drovers (I mean Rangers), and another group of Queen's Rangers. It was not a pretty sight. Result for game #2: British Victory!
And some photos:
|Photo of table during set-up|
Some scenes from the game table:
|The stable and blacksmith shop|
|Tending the garden|
|The Fish are biting today!|
The Opposing Forces: for King George III
|British Deployment Point|
|42nd Foot led by Major Hugh McFerrin and overall|
British Commander Colonel Timothy Urquart (mounted)
|Hessian Jaegers trying to get organized|
|23rd Regiment of Foot - the Royal Welch Fusiliers march past the graveyard|
|Queen's Rangers crossing the lake|
The Opposing Forces: for the Colonists
|The American Commander: Colonel William Bond|
|Maryland Continental Line getting ready to fire on the British|
North Carolina Militia crossing the river
|Barstow's Rifles gathering behind the barn|
|Barstow's Rifles find themselves caught between two groups|
of Queen's Rangers and some annoyed cows. Not an optimal
|This is not a Mad Cow - just a cow with issues|